Life Since Gince 1st ED!

Cliff Hanger

Feel free to add, correct, edit as you see fit: My memory is fallible and selective. Latest adventures are on top.




Cliff Hanger 6-29-2010


Mostly travel this week: I’ll just briefly summate the action parts. Feel free to write details and unmentioned occurences.


Action.1
As the Shamrocks were travelling down the trail a forceful laughter started echoing around the trees. The voice intoned The Shams imminent death. 4 (goblins?) bandits surround the Shamrocks, who attempt to run. Kage takes a crippling blow and spins to face his attacker only to be cut down again. Shank, Compseela, Kendall, Garzae, and Yunt attack. Many fierce cuts later the bandits are piled in blood. They are searched and only yield some copper. Kage, revived.

Action.2
The Shamrocks spot a burned out village atop a hillside and go to investigate. An obviously modest community, Yunt and Gar search for anything valuable or interesting. Yunt finds a copper goblet, looks to be of no particular value or importance. Gar finds a chest which he tries to whip open, a poison needle embeds itself into his wrist causing burning pain. Yunt fast-actions some herbs and repels the infection. Nothing else, just fire.

Further Action
The Shamrocks happen upon a elven guard, locals from the area. They mention goblin problems, maybe a reward. Without hesitation the Shams ask for a meeting with the local king. They take us back to their town. Being generally hostile/distrustful of the humans and dwarves they only barely hide their contempt for all but Yunt. While The Shamrocks set up camp Yunt, Shank, and Gar go to a meeting with the king. After a treacherous climb up the king offers 300 for info and 500 more for their heads. There may have been some negotiation but if so it was mild. Nobody seems to be very good with rope latters as they all slip, with the exception of Gar they managed to save themselves. Gar though, took a very hard fall losing 9 hit points. They Return, camp is quiet for the remainder of the night.


Next Morning The Shamrocks gear up with some +1 arrows and head out to butcher Goblins. They quickly find a group who charges the Shams. In a battle that was over in the first round the bloody goblins are dead.
More ahead, next week.


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Kills in the Hills with far away Gnolls Vs. Gnomes 6-22-2010
june 22


Morning proves to be cold and damp but upon awakening good news, Shank is stronger than initially assumed! Yunt casts a detect magick spell revealing the fire-embroidered Shawl and the Sword are charmed one way or another. Using Yunt’s wand it is revealed: the Short Sword is a plus 1 magick weapon, the Shawl shoots flames and is able to heal (two times a day in any combo). The Shamrocks decide to move east through the mountains making their way back to Nevendir and the treasures and money left in the bank.

Day One.day
Kendall and Shank go for a morning hunt but are unsuccessful. The group heads east for a few miles (literally since they were not on a trail only a few miles) up and down the hills. They travel until twighlight and find a suitable camping location.

Day One.night
Most of the night was without event. The final watch, Shank’s, was visited by blood sucking flying (vampire?) squirrrels. Kendall burns one down from a tree with a virtuostic show of torch fighting (squirrels be double damned!). One attaches itself to Yunt who quickly rips it from his breast. Dawn is on and the bloodsuckers blend away into the background horrors of the forest.

Day Two.day
Pack up, and locomote east. Mid-day a bird gets our attention, what with its squawking and fluttering amid the tree tops. We all looked up. It was easy to see, a note bound by twine on its leg. Kage urges everyone to shoot it with arrows but the less blood-thirsty of the party somehow coax it down. Kendall seized the messenger bird and Yunt cut the message free. To sum up the Letter (reproduced elsewhere): “[Hamm has been evacuated because of an imminent gnoll invasion, we will try to keep them off your trail.]” with a post script from Brenda urging us to send a letter back with the bird. The bird flutters off, we see it waiting on the perimeter. The Shams argue as to whether go back to Hamm or continue east. Hamm seemed a bad idea, with the impending bloodbath + Podelus in the area, always a danger; east it is.
Twilight
Camp
Night.

Day Two.night
On Garzae’s watch some kind of swamp-claw-fang creature attacks. Gar takes three hits (!!!) instantly knocking him unconscious. The shams gear up and go out. This fierce inter-speciel horror is a bloody fighter but no match for the Shamrocks! They encircle the curse/beast and chop it down. It lays bleeding, no doubt dead, yet there is movement. The hell-curse-beast seems to be regenerating! The Shamrocks remedy the situation by giving it a dismemebering worth remembering.

Day Three.day
None the less, in the morning it is obvious the body parts are still moving. The group weighs in suggesting a nice fire would put an end to this beast, unfortunately the damp forest had no intention of lending the group some dry wood so we could enflame its progeny. Instead, Shank split its head open and fingered its brains. An unhealthy goo exudes and Gar, who has since regained consciousness (the shawl rules) recalls past disease he had encountered doing similar things. Convinced, Shank refrains. The rest of the parts are thrown in opposing directions and off cliffs. Head out.
Afternoon reveals a trail. South west t North east (or vice versa), evidence of humanoid footprints, boot marks. The Shams follow north east which brings much faster travel without having to fight the overgrowth etc. The path appears to be heading east. Who knows?

View
June 15th, Year 3067 (Ocerot)

Post Red


Immediately Upon the quick exit of the Owl Man The Shams identify the feathers as ones that will boost dexterity (possibly lowering armor-class). Kendall gives one to Shank further lowering his armor-class.

Now free of the Burden
Of The Red Child The Shamrocks head back to the Ruins that were the scene of the bird battle.

The Ruins

Upon arrival The Shams once again encounter the earth-bound birds which they slash down with ease. Free to explore they wander around atop the ruined structure. Shank discovers a discolored slab which appears to be a doorway. Kendall with the assistance of everyone lifts it from its duty.

Spiral Down

Beneath was
a cobweb ridden
descent,
spiral staircase style.

Kage takes the sheild of light and skulks down searching for entrapments. Because of haste, poor occupation, or bad luck kage misses signs of the first trap and takes a nasty fall when the stairs below him drop. The rest navigated their way around without injury. Further down Kage finds signs of a trap and the party passes safely to the ground floor.

Statue Room

A heavy, decrepit door meets The Shams at the final stair. No sounds from inside, thorough search shows no traps, Kage grabs the handle and pulls it open.
A wooden statue dominates the center of the room which is flanked by frescos of ancient hunts of mythological animals. A search for traps reveals one
near the bottom of the statue. A door on the far end of the room looks promising so it is once again checked, listened through etc.
Opening the door reveals some sort of apartment or living quarters. It also releases 2 flying Brass Beatles of some sort that are quickly destroyed.
Searching around the apartment yeilds a very ornate ring that Kage quickly pockets. Yunt chooses to save his wand and refuses to ID it.
Yunt performs a search for portals and discovers a bead-strewn doorway. Shank, being young and foolish, decides to go poking around with his Jo Stick.
This proves to be unfortunate he stirs up a stone beetle that attacks him so violently that poor Shank is knocked unconscious and bloody.
Time for camp. The Shams hall Shank back to the top and make camp.

The Portal

The next day
the Shamrocks
head back down
to the portal
entrance. They
enter to find a
skeleton sitting
in a chair.
Suspicion proves
warranted the
chair is rigged.
They tie a rope
to the skeleton
exit the room,
and pull the skeleton.
Two Pendulum Guillotines
swing down. The
Shamrocks are having a lucky day. Upon the person of the skeleton a magnificent cape adorns his bone shoulders (or what did it have? I can’t remember).

The Statue

Lumbering footsteps echo from the Statue/Fresco hall. As they approach they reveal the statue coming forth to prevent the desecration of the ruins treasures. Kage grabs oil and torch, and splashes the oil at the feet of the animated statue and sets him alight with his torch. Kendall, Gar, Compseela and Shank cut the flaming statue into a statuette, then explode it into a pile of smoking embers.

The Shamrocks exit and make camp for the night.

View
may
mostly may

XX

The southwestern corner of lower Ocerot, several paths intersect in the small town of Ginse. Kage from capital port city Pulmer, Kendall from southern Ocerot near Aberas, Amethyst from Entyeon, Ynt the elf from Ael, Garzae Thistlebrow and Sarce from Naerlock, and Darien from central L.O. All had set out on the road in search of Adventure. They travelled north from there to seek out a possible evil plaguing a small hamlet north of Tos. After clearing an ancient cemetary of its wild dogs, resident ghoul and centipedes, they stop in the village of Melford, to find its local spider farmer beset with shadow goblins. Saving most of the farm hands and the owners family, they return to Melford to find the taverns owner murdered. Uncovering that it was his wife, after killing her retarded maniac deformed brother in his cellar lair, and having her beheaded, and her friend as well , though in a quite bizarrely different mysterious manner involving a flying head, the party is thanked by Manae from the nearby Shrine of the Oracle. She lets the group know that some friends of her’s, another party of adventurers went missing some time ago after going to investigate ancient ruins back in the brownditch woods. Agreeing to look they travel to enter the old stone stairwell into the wooded hill, and, about a month or so later after a terribly arduous dungeon crawl revealing a cavern complex filled with a hideous race of regressed humans worshiping a five hundred year old child’s voice using telepathic cow sized tentacled cyclopean amoeboid, and slaughtering the amoeboid and 99% of the regressed they finally take leave of the Brownditch woods. Travelling on through Tos to the beset village Evengill, they leave the last farmsteads of man and march into the wide marsh land and woods beyond where the supposed “shadow pigs ” dwell. After coming to blows with many of these shadowy phantasmal pig headed men,to no avail, they follow a trail up the low valley,to a campsite in a cliff wall. Standing before them was a wide half Ogress who beckoned them to the camp. After parleying an uneasy comfort around the massively wart covered creature, and discovering it claims no knowledge of the origin of the shadow pig men, it invites the group to investigate an ancient temple located on a crude map it purloined from a now deceased orc patrol. Travelling through wooded hills and ravines for several days, they discover the small river and lake that contains the ancient temple. In a half submerged subterranean temple below the river live a tribe of aquatic hobgoblin. After several near extinction level combat encounters in the temple, the group is able to destroy most of the tribe and a scaly stone or clay monstrosity that protects one of the rooms. From here, with some map aid from a nearby tribe of elf, they continue west into the woods to a larger city, at this point Skass returns southward to look for a ‘red child’. Having seen said child in Evengill, the party notes the house she lives to Skass and departs. After spending time in Nevendir and Albertine to level and equip, the party heads south, back into Lower Ocerot, and soon encounter a wrecked merchant caravan, with a merchant eager to get his captured daughter back. The party sets out to get the daughter back. Finding a small stronghold carved out of a cliff face overlooking a lake, they encounter the bandits and her leader a drow elf. The siege lasts only a couple of days, and the bandits are destroyed, the drow’s half Ogre slain, 3 of the 4 captured girls are saved,but unfortunately Keshah the sword escapes. Once again the group sets out to Lower Ocerot, this time in mind to head to Tos to capture the red child, that Skass set out to kidnap, but was slain trying to do. Held in Tos by Podellus, the child is freed by the adventurers using a quick attack of charm person and command spells. Now, the group joined with the Truth company, flee into the woods to the west along the now abandoned Old Road.

4-29-10 Red Child Liberated, Strange Fates Ahead After meeting the Truth Company, which included old friends MishPat and Mitos, all having been resolute to get the Red Child, though unsure why, the group set off for Tos. Upon arriving, camp is set a few miles outside of town. MishPat, Karrolin, Amethyst, and Kage departed mid morning to gather as much information as possible. They proceeded to the Inn/Tavern and there met with two guards. After Kage’s comically inept attempt to get information from the guards and the inn keeper, Karrolin successfully charmed a guard and found out the Red Child was being kept under key in the Manor next to the Keep. The keys were being held by Podelus and the captain of the guard. The four returned to camp. Next Yoont, Karrolin, Amethyst, and Garrze went to Tos in order to charm additional guards to lay the way for the group to take the Red Child the following day. They went directly to the Manor and asked for Podelus who was there and came to see them. Visibly glad to see them, especially Amethyst, they were able to cast a Charm spell on him and the nearby guards. They convinced Podelus to let them speak with the Red Child. Unsure what they were going to do they improvised; Amethyst takes Podelus aside while Yoont, Garrze, etc. grab the child and make an escape charming all that are in their path. Amethyst soon follows and they return to camp with the Red Child. The Red Child is most unhelpful, unwilling or unable to give the group any information, perhaps not even knowing how close she was to death. Garrze successfully casts the detect evil spell on her and senses an Aura of Evil about her, not necessarily being evil herself but having an evil presence about her. He reads the ancient words from his banish evil scroll without apparent effect. The scroll disintigrated into oblivion. None the less the group has made their choice and leave immediately. They ride hard for a day and a night, making camp in the woods in the vicinity of the town garrison near the border. They continue to travel by night, avoiding towns and such headed for the dark roads in the strange land and that lie beyond the borders of Ocerot.

5-12-2010 Orc Troop into Corpse Pile After awaking in early evening we debated where to take the Red Child. Kendall’s standard suggestion to kill the child is not even debated. After ruling out visiting a nearby Wizard, for the obvious reason that he may just take the child from us, and Ruling out taking him to the far off town of Marcer (said to be populated with nasty humans, orcs, and all varieties of nefarious beings) we decided to bring her to the druids (which may be a mistake too). So we set off. After riding a couple of days through the hilly country north of Ocerot we came upon a ‘valley’ that had rising hills on both sides. Dark figures could be seen above us on both sides and in front of us. A volley of arrows rained down upon us. Kendall called forth politely shouting, “Please let us pass, what will it take?” An orc that was in front of us (and obviously the leader) ordered the rest to hold their fire so we could negotiate. The Orc demanded all of our horses, the elf (yoont), and the Red Child to pass. Obviously that was unnacceptable. Kage shouted that we will pay them 30 gold for safe passage. The Orc said 30 each and we could pass (assuming they could even be trusted). We again countered with our offer of 30 gold and we would let them live. This enraged the Orcs who immediately began firing on us. The group rode forward, Kage and Kendall dismounting and running forward to slash the leader of the orcs to the ground. The Orcs, somewhat taken aback, stumbled back. As Kage and Kendall engaged the hideous orcs in combat (who quickly regained composure) Yoont rode past them to escape followed by the rest of the group. After unsuccessfull attacks Kage and Kendall decided to mount their horses and run away. In the mayhem of the escape Kage’s horse was innaccesible so he rode with Kendall. The escape was successfull. The group rode hard for about an hour and at a trot for another hour the group stopped to heal/bandage (including Amethyst horse who was in bad shape due to a lost horse shoe). The group then moved forward just outside of the dark hills they were passing through and found an area suitable for the bloody revenge of our troupe. Kage set up a few traps and everyone hid behind trees and bushes to sleep (with 2 person watches). Shortly after bedding down everyone hears Kendall masturbating and is sort of disturbed. Not long were we asleep when the foul dark figures of the orcs approached. Everyone was awoken and alerted. The Orcs easily caught our scent so there was no element of surprise. About 2 dozen orcs poured forth from the black-death darkness with rusty blades and bloody steel lusting for our blood, especially that of Yoont, who no doubt would be a tasty orc meal. We charge forth flanking their right side and engage them. Fortunately they prove to be more fierce in word than in battle. Our group slashes them down like a hurricane through a field. Orc bodies begin to pile up as our swords and iron swing and slash their numbers. The battle lasts about a half hour ending with a stinking pile of Orc corpses. Searching their bodies, all that is found is lousy copper pieces, hardly worth the effort of the kill. The group retreats to the horses hoping to finally get a good nights sleep.

We need a name! Here are my proposals: The Black Hand, Iron and Blood, The Count, or The Shamrocks. Anybody?

5-25-2010 Further into Red Child Trouble After travelling to Ragner Rock the night before and checking into the inn our the Shamrocks and Truth Co. awoke. In the morning the group obtained information from Inn visitors and talked to Meera who agreed to get word to the Owl Man. She and a group of several fighters left that afternoon to get him. The Shamrocks/Truth Co. took care of minor errands over the next 24 hours. The next day one of Meera’s company returned indicating Meera was in trouble and needed help. The group left. Meera had been captured by a nasty group of Gnolls demading the Red Child. Sham/TC found them at a bridge, a blade ready to slice the neck of Meera. Sham/TC charged across the bridge whilst Meera’s neck was sliced open. Long Bowmen made ranged attacks as Sham/TC crossed. Sham/TC immediately retreated upon reaching the other side, the noles pursued. At the bottle neck at the end of the bridge Sham/TC stood firm slicing and hacking gnolls down. The remaining noles retreated back to their side at which point it became a ranged battle. Their superior weapons/bowmen quickly took down Kendall and Gar. Sham/TC scrambled back to their horses. The gnolls once again were in pursuit. Gar and Kendall were wounded badly and are close to death. Tricky situtation. The Owl Man better be worth it.

5-25-2010 Treachery, Vengance, Death. Sham/TC manage to get Gar, Kendall, and the other severely injured members back to Rabner’s Rock and the Druids who live there and may be able to heal us. They can and for a fee they heal our party back to a beleaguered health. The able members of Truth/Sham decide to return to get Meera and aid ‘Afro’ with the help of some of the local dwarves and a new member of the party, a Monk named Shank. Several members abandon the mission during the travel (including all of the Truth Co.) the rest continue. After a few miles they come across a caravan that is fleeing an army of Orcs traveling up the road (who apparently are seeking the red child). The group includes Meera and Afro, some Dwarves, and Podelus, of all people, with some of his soldiers. Podelus demands the red child from Yunt. After some hasty words the three managed to get on their horses and prudently galloped off towards town. Then they do this: They go to the Inn, go upstairs to warn of Podelus imminent arrival. On the floor is Gar bleeding, once again uncoscious. It doesn’t take long to notice The Red cHild gone. Treachery! The truth company has betrayed the Shamrocks. With rage and malice Kendall bullies a sickly and severely injured Mitos into giving him all his money. Mitos knows nothing of the Truth Companies plan (so he says) and is screwed by everyone. This time I doubt he will forgive. The Shamrocks pack their gear revive Garze and gallop off to get that which we have fought too hard to let go. Proving to be easily tracked Truth Co. is found up the road and is advised to return the Red Child (under threat of death!). This is done. Once again the Shamrocks have the child but vengence must wait. They travel not a long distance and make camp. Shamrocks need rest but can’t afford it.

5-25-2010 The Owl Man, Met! Upon awakenings Sham Co. splits up:

Compseela and Shank go to a nearby town of Gnomes to see if they can locate Wispin who has information and knowledge of the Owl Man. Wispin is not there, they chat it up with some the local Gnomes. The Gnomes prove to be an intractable and maybe ignorant bunch. They are unimpressed by Compseela and Shank. Wispin arrives. He went to the Owl Man’s home, who was out. He offered no new news. He also offered some potions to us for the Red Child (who he would later turn over to the Owl Man). They also purchased a bolt of cloth that Yunt would later cut into bandages. They headed back to camp.

Kendall went hunting. Bagged nothing. However he did see some sort of temple or monument. His investigations were cut short by the presence of one of those horrific armoured beetles that Sham has encountered.

Kage, Garzae, Yunt enjoyed an uneventful morning of camping. Kage made some spikes for later booby trapping.

The Shamrocks reconvened in the afternoon and decided to wait one more day, iusing the time to investigate the unkown monument that Kendall had happened on. On the way to the monument a herd of massive boars crossed our path and stampeded away. Kendall charged forth, guisarme in hand, in an utter blood lust. Hopping off his horse (!) he attacked one of the beasts who immediately turned on him in a classic man vs. nature style. Kendall realized too late that hunting a 5-foot tall boar is not so easy, he recieved several points of damage, along with other members who rushed to his aid. At the end of the battle, the boars lay at the feet of the hunters.

The Monument appeared to be a wall of some sort that gave the effect of holding up the mountain. The Shamrocks searched the wall, starting at the bottom, and working their way up. The bushes burst forth hideous vulturous birds. The Shamrocks run. The birds chase all the way to the horses where the Shamrocks were obliged to fight. More damage to Shamrock Company. Again, the peculiar beasts die. Squawking on the top of the hill, the birds warn us to stay away. We do so and return to camp.

The next day Wispan has nothing new, no Owl Man, no idea where to find him. Shamrocks have had enough. They debate destinations. As the shams pack up the Owl Man descends from the tree-tops. After some discussion they agree to give him the Red Child and receive from him seven 3-dose healing potions and 3 “dexterity” feathers. Shank, Kage, and Kendall take them.

Seemingly the Red Child was hardly worth the trouble she caused us (not the least of which Sham Co. are now deep in a strange and dangerous, very human-unfriendly place). The Shamrocks are glad to be rid of her. Maybe the good-will will count for something sometime. Then again maybe she will prove to be all curse.

The Shamrocks are ready for some Dungeons.

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May to June
Yeah, Late April to Early June

The southwestern corner of lower Ocerot, several paths intersect in the small town of Ginse. Kage from capital port city Pulmer, Kendall from southern Ocerot near Aberas, Amethyst from Entyeon, Ynt the elf from Ael, Garzae Thistlebrow and Sarce from Naerlock, and Darien from central L.O. All had set out on the road in search of Adventure. They travelled north from there to seek out a possible evil plaguing a small hamlet north of Tos. After clearing an ancient cemetary of its wild dogs, resident ghoul and centipedes, they stop in the village of Melford, to find its local spider farmer beset with shadow goblins. Saving most of the farm hands and the owners family, they return to Melford to find the taverns owner murdered. Uncovering that it was his wife, after killing her retarded maniac deformed brother in his cellar lair, and having her beheaded, and her friend as well , though in a quite bizarrely different mysterious manner involving a flying head, the party is thanked by Manae from the nearby Shrine of the Oracle. She lets the group know that some friends of her’s, another party of adventurers went missing some time ago after going to investigate ancient ruins back in the brownditch woods. Agreeing to look they travel to enter the old stone stairwell into the wooded hill, and, about a month or so later after a terribly arduous dungeon crawl revealing a cavern complex filled with a hideous race of regressed humans worshiping a five hundred year old child’s voice using telepathic cow sized tentacled cyclopean amoeboid, and slaughtering the amoeboid and 99% of the regressed they finally take leave of the Brownditch woods. Travelling on through Tos to the beset village Evengill, they leave the last farmsteads of man and march into the wide marsh land and woods beyond where the supposed “shadow pigs ” dwell. After coming to blows with many of these shadowy phantasmal pig headed men,to no avail, they follow a trail up the low valley,to a campsite in a cliff wall. Standing before them was a wide half Ogress who beckoned them to the camp. After parleying an uneasy comfort around the massively wart covered creature, and discovering it claims no knowledge of the origin of the shadow pig men, it invites the group to investigate an ancient temple located on a crude map it purloined from a now deceased orc patrol. Travelling through wooded hills and ravines for several days, they discover the small river and lake that contains the ancient temple. In a half submerged subterranean temple below the river live a tribe of aquatic hobgoblin. After several near extinction level combat encounters in the temple, the group is able to destroy most of the tribe and a scaly stone or clay monstrosity that protects one of the rooms. From here, with some map aid from a nearby tribe of elf, they continue west into the woods to a larger city, at this point Skass returns southward to look for a ‘red child’. Having seen said child in Evengill, the party notes the house she lives to Skass and departs. After spending time in Nevendir and Albertine to level and equip, the party heads south, back into Lower Ocerot, and soon encounter a wrecked merchant caravan, with a merchant eager to get his captured daughter back. The party sets out to get the daughter back. Finding a small stronghold carved out of a cliff face overlooking a lake, they encounter the bandits and her leader a drow elf. The siege lasts only a couple of days, and the bandits are destroyed, the drow’s half Ogre slain, 3 of the 4 captured girls are saved,but unfortunately Keshah the sword escapes. Once again the group sets out to Lower Ocerot, this time in mind to head to Tos to capture the red child, that Skass set out to kidnap, but was slain trying to do. Held in Tos by Podellus, the child is freed by the adventurers using a quick attack of charm person and command spells. Now, the group joined with the Truth company, flee into the woods to the west along the now abandoned Old Road.

4-29-10 Red Child Liberated, Strange Fates Ahead After meeting the Truth Company, which included old friends MishPat and Mitos, all having been resolute to get the Red Child, though unsure why, the group set off for Tos. Upon arriving, camp is set a few miles outside of town. MishPat, Karrolin, Amethyst, and Kage departed mid morning to gather as much information as possible. They proceeded to the Inn/Tavern and there met with two guards. After Kage’s comically inept attempt to get information from the guards and the inn keeper, Karrolin successfully charmed a guard and found out the Red Child was being kept under key in the Manor next to the Keep. The keys were being held by Podelus and the captain of the guard. The four returned to camp. Next Yoont, Karrolin, Amethyst, and Garrze went to Tos in order to charm additional guards to lay the way for the group to take the Red Child the following day. They went directly to the Manor and asked for Podelus who was there and came to see them. Visibly glad to see them, especially Amethyst, they were able to cast a Charm spell on him and the nearby guards. They convinced Podelus to let them speak with the Red Child. Unsure what they were going to do they improvised; Amethyst takes Podelus aside while Yoont, Garrze, etc. grab the child and make an escape charming all that are in their path. Amethyst soon follows and they return to camp with the Red Child. The Red Child is most unhelpful, unwilling or unable to give the group any information, perhaps not even knowing how close she was to death. Garrze successfully casts the detect evil spell on her and senses an Aura of Evil about her, not necessarily being evil herself but having an evil presence about her. He reads the ancient words from his banish evil scroll without apparent effect. The scroll disintigrated into oblivion. None the less the group has made their choice and leave immediately. They ride hard for a day and a night, making camp in the woods in the vicinity of the town garrison near the border. They continue to travel by night, avoiding towns and such headed for the dark roads in the strange land and that lie beyond the borders of Ocerot.

5-12-2010 Orc Troop into Corpse Pile After awaking in early evening we debated where to take the Red Child. Kendall’s standard suggestion to kill the child is not even debated. After ruling out visiting a nearby Wizard, for the obvious reason that he may just take the child from us, and Ruling out taking him to the far off town of Marcer (said to be populated with nasty humans, orcs, and all varieties of nefarious beings) we decided to bring her to the druids (which may be a mistake too). So we set off. After riding a couple of days through the hilly country north of Ocerot we came upon a ‘valley’ that had rising hills on both sides. Dark figures could be seen above us on both sides and in front of us. A volley of arrows rained down upon us. Kendall called forth politely shouting, “Please let us pass, what will it take?” An orc that was in front of us (and obviously the leader) ordered the rest to hold their fire so we could negotiate. The Orc demanded all of our horses, the elf (yoont), and the Red Child to pass. Obviously that was unnacceptable. Kage shouted that we will pay them 30 gold for safe passage. The Orc said 30 each and we could pass (assuming they could even be trusted). We again countered with our offer of 30 gold and we would let them live. This enraged the Orcs who immediately began firing on us. The group rode forward, Kage and Kendall dismounting and running forward to slash the leader of the orcs to the ground. The Orcs, somewhat taken aback, stumbled back. As Kage and Kendall engaged the hideous orcs in combat (who quickly regained composure) Yoont rode past them to escape followed by the rest of the group. After unsuccessfull attacks Kage and Kendall decided to mount their horses and run away. In the mayhem of the escape Kage’s horse was innaccesible so he rode with Kendall. The escape was successfull. The group rode hard for about an hour and at a trot for another hour the group stopped to heal/bandage (including Amethyst horse who was in bad shape due to a lost horse shoe). The group then moved forward just outside of the dark hills they were passing through and found an area suitable for the bloody revenge of our troupe. Kage set up a few traps and everyone hid behind trees and bushes to sleep (with 2 person watches). Shortly after bedding down everyone hears Kendall masturbating and is sort of disturbed. Not long were we asleep when the foul dark figures of the orcs approached. Everyone was awoken and alerted. The Orcs easily caught our scent so there was no element of surprise. About 2 dozen orcs poured forth from the black-death darkness with rusty blades and bloody steel lusting for our blood, especially that of Yoont, who no doubt would be a tasty orc meal. We charge forth flanking their right side and engage them. Fortunately they prove to be more fierce in word than in battle. Our group slashes them down like a hurricane through a field. Orc bodies begin to pile up as our swords and iron swing and slash their numbers. The battle lasts about a half hour ending with a stinking pile of Orc corpses. Searching their bodies, all that is found is lousy copper pieces, hardly worth the effort of the kill. The group retreats to the horses hoping to finally get a good nights sleep.

We need a name! Here are my proposals: The Black Hand, Iron and Blood, The Count, or The Shamrocks. Anybody?

5-25-2010 Further into Red Child Trouble After travelling to Ragner Rock the night before and checking into the inn our the Shamrocks and Truth Co. awoke. In the morning the group obtained information from Inn visitors and talked to Meera who agreed to get word to the Owl Man. She and a group of several fighters left that afternoon to get him. The Shamrocks/Truth Co. took care of minor errands over the next 24 hours. The next day one of Meera’s company returned indicating Meera was in trouble and needed help. The group left. Meera had been captured by a nasty group of Gnolls demading the Red Child. Sham/TC found them at a bridge, a blade ready to slice the neck of Meera. Sham/TC charged across the bridge whilst Meera’s neck was sliced open. Long Bowmen made ranged attacks as Sham/TC crossed. Sham/TC immediately retreated upon reaching the other side, the noles pursued. At the bottle neck at the end of the bridge Sham/TC stood firm slicing and hacking gnolls down. The remaining noles retreated back to their side at which point it became a ranged battle. Their superior weapons/bowmen quickly took down Kendall and Gar. Sham/TC scrambled back to their horses. The gnolls once again were in pursuit. Gar and Kendall were wounded badly and are close to death. Tricky situtation. The Owl Man better be worth it.

5-25-2010 Treachery, Vengance, Death. Sham/TC manage to get Gar, Kendall, and the other severely injured members back to Rabner’s Rock and the Druids who live there and may be able to heal us. They can and for a fee they heal our party back to a beleaguered health. The able members of Truth/Sham decide to return to get Meera and aid ‘Afro’ with the help of some of the local dwarves and a new member of the party, a Monk named Shank. Several members abandon the mission during the travel (including all of the Truth Co.) the rest continue. After a few miles they come across a caravan that is fleeing an army of Orcs traveling up the road (who apparently are seeking the red child). The group includes Meera and Afro, some Dwarves, and Podelus, of all people, with some of his soldiers. Podelus demands the red child from Yunt. After some hasty words the three managed to get on their horses and prudently galloped off towards town. Then they do this: They go to the Inn, go upstairs to warn of Podelus imminent arrival. On the floor is Gar bleeding, once again uncoscious. It doesn’t take long to notice The Red cHild gone. Treachery! The truth company has betrayed the Shamrocks. With rage and malice Kendall bullies a sickly and severely injured Mitos into giving him all his money. Mitos knows nothing of the Truth Companies plan (so he says) and is screwed by everyone. This time I doubt he will forgive. The Shamrocks pack their gear revive Garze and gallop off to get that which we have fought too hard to let go. Proving to be easily tracked Truth Co. is found up the road and is advised to return the Red Child (under threat of death!). This is done. Once again the Shamrocks have the child but vengence must wait. They travel not a long distance and make camp. Shamrocks need rest but can’t afford it.

5-25-2010 The Owl Man, Met! Upon awakenings Sham Co. splits up:

Compseela and Shank go to a nearby town of Gnomes to see if they can locate Wispin who has information and knowledge of the Owl Man. Wispin is not there, they chat it up with some the local Gnomes. The Gnomes prove to be an intractable and maybe ignorant bunch. They are unimpressed by Compseela and Shank. Wispin arrives. He went to the Owl Man’s home, who was out. He offered no new news. He also offered some potions to us for the Red Child (who he would later turn over to the Owl Man). They also purchased a bolt of cloth that Yunt would later cut into bandages. They headed back to camp.

Kendall went hunting. Bagged nothing. However he did see some sort of temple or monument. His investigations were cut short by the presence of one of those horrific armoured beetles that Sham has encountered.

Kage, Garzae, Yunt enjoyed an uneventful morning of camping. Kage made some spikes for later booby trapping.

The Shamrocks reconvened in the afternoon and decided to wait one more day, iusing the time to investigate the unkown monument that Kendall had happened on. On the way to the monument a herd of massive boars crossed our path and stampeded away. Kendall charged forth, guisarme in hand, in an utter blood lust. Hopping off his horse (!) he attacked one of the beasts who immediately turned on him in a classic man vs. nature style. Kendall realized too late that hunting a 5-foot tall boar is not so easy, he recieved several points of damage, along with other members who rushed to his aid. At the end of the battle, the boars lay at the feet of the hunters.

The Monument appeared to be a wall of some sort that gave the effect of holding up the mountain. The Shamrocks searched the wall, starting at the bottom, and working their way up. The bushes burst forth hideous vulturous birds. The Shamrocks run. The birds chase all the way to the horses where the Shamrocks were obliged to fight. More damage to Shamrock Company. Again, the peculiar beasts die. Squawking on the top of the hill, the birds warn us to stay away. We do so and return to camp.

The next day Wispan has nothing new, no Owl Man, no idea where to find him. Shamrocks have had enough. They debate destinations. As the shams pack up the Owl Man descends from the tree-tops. After some discussion they agree to give him the Red Child and receive from him seven 3-dose healing potions and 3 “dexterity” feathers. Shank, Kage, and Kendall take them.

Seemingly the Red Child was hardly worth the trouble she caused us (not the least of which Sham Co. are now deep in a strange and dangerous, very human-unfriendly place). The Shamrocks are glad to be rid of her. Maybe the good-will will count for something sometime. Then again maybe she will prove to be all curse.

The Shamrocks are ready for some Dungeons.

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Recounting the monthes past as Noktum comes to a close.
Since Gince

Noktum will soon end and winter will begin, fateful decisions are inescapable. Recount your adventures here.

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