Life Since Gince 1st ED!

Springtime in the Ancient Burial Mound
Will the shamroks ever get to the bottom of it?
After slaying the 60 orcs, it is decided to head West, away from the Olde Road into the Hactern Wood. That night with a near full moon climbing through the branches of the trees, many of the adventurers fall prey to the singing drone of Dream Crickets. Some are unable to awake for 2 days, but on the Full Moon night, a glowing halfnaked wild, distraught woman enters the camp muttering, moaning and wailing, the camp arises to her slow but deliberate approach and fires upon the woman, who screams and awakes the deeply sleeping Shamrocks. The woman grabs at barklike pieces of her skin, and bright blinding light issues forth from the ripped open wounds, that burns like an intensified sunlight all those in range. The newly awakened Shank impales the woman with a crossbow bolt and Colmcille beheads her with a superb axe throw. Earlier this day after the entrance into Dream Cricket territory, a patrol of Orcs from the Black Tusk tribe is discovered that had been trailing the Shamrocks, and the 15 sleeping orcs had their throats slit. Many Edible Animals were gathered at this time in a stupor, and after the attack by the woman it is decided to head north to the mound. The journey the north through the Hactern proves uneventful but full of beautiful woods and glades, some trees growing to enormous size here and there. Back at the Mound, life resumes its dangerous purpose and the Shamrocks enter the artificial hillock once again. Through the Ghoul Halls and into the second door, where it is presumed more Goblins reside. Goblins seemingly having retreated, the shamrocks discover three tied up captives, Tilneus Seltun~ whom they have rescued from dungeon depths before! and his companions Todso Cileup a large human, and Tibabauch the elf. The Shamrocks continue the hunt for goblins, and find them, waiting quite noisomely in ambush. Falling back to a long corridor, goblins are hacked down, and the shamrocks smirk under their sword thrusts. Then a Ballista appears in the goblin crowd and the shams retreat hastily down the hallway to avoid the large bolts. Using a Fire sphere Yount and co. are able to destroy the ballista, and set up their own ambush in a rear room. As the Goblins pour in and the blood begins to flow, a charm spell is set upon Kendall by Tillneus, as well a fear spell upon the party but some unknown entity. Todso and Tibabauch, somewhat reservedly support Tilneus’s actions. Garzae is able to animate the corpse of a goblin with his ring which scares the goblins off for just long enough to deal with the 3 T’s. Todso and Tibo are incapacitated, but Tilneus turns invisible behind the safety of Kendalls threatening axe and disappears. Here the Shams call it a morning and head back to camp. Kendall proves to be troublesome with his demands that Tilneus be rescued from the mound, and that he needs the help of his friend, and the Shamrocks are obliged to tie him up rather than let him enter the Mound with the Rabid Tigers. Breaking the charm the following day they re-enter the burial mound. With the upper floors now cleared of Goblins and Ghouls, the company sets their sites on one of the stairwells descending into darkness, but choses the less dark one. Before they enter though, Garzae decides to re-check the barren empty dead-end room that is saturated with a feeling of Evil. Blessing the room and splashing Holy Water upon it, a Flash of Light from nowhere blinds all in the room, and a deep sound is heard, as if stone was split asunder. When eyes are opened a scroll has appeared sitting on the stone floor written in reddish fine script it is found to be a Raise Dead spell, and the room now feels to be void of the evil presence. Feeling confident they now descend the stairs, and the Dwarves in accompaniement remark that this is a much older part than that above. The bottom of the long stone stairs reveals a high hallway with 10ft bronze statues on either side. The Statues are of well anciently-armored humanoids, but with the heads of dogs, one side female, the other male. Upon entering the corridor the statues mouths open and let out a hideous hollering, trying to sword swipe a mouth a direct hit scores a metal clanging, and the slightest nick to the sword, but no change to the screaming mouth. At the end of the corridor is a room with lower vaulted ceilings, and standing in the middle an enormous, 8 ft hairy rotting beast with very long arms and it’s foul fanged mouth hanging agape, that attacks as soon as the room is entered. The shams surround the beast and try to cut it down, but with one swing of a massive clawed arm , a critical hit by the beast rips the head off of valiant warrior dwarf Colmcille Jai-tau. Awed and infuriated the shamrocks commence to hacking the beast to bits. Chosing to not let Colmcille’s death go in vain , they press on into the corridors, more screaming hallways, and entering, a 10ft snake skeleton with a large fanged human skull head with glowing eyes falls from over the doorway onto Kendall, but it is broken to bits by the shamrocks. the room beyond this finds an empty room , but with a trap that spits 3 spears across the threshold finding the flesh of Kendall again. More screaming statues, and a room with two more of the beasts that ripped off Colm’s head are discovered, but this is enough adventure for the group on this day and they return to camp with colmcille and her barely dangling on head.
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Alot and a not alot has happened through the end of the winter....
update, by unpartial dm.
The Shamrocks, since re-finding Albertine in the late winter,have traveled through the nightwood to the lands bordering Lower Mosst and Western Upper Ocerot, an area of wilderness and tribesmen. Having procured a Cauldron of Plenty from a giant who dwells in the rocky foothills of the looming mountain range for the tribesmen, they returned to Albertine, then back through tribal lands towards Mosst only to be whisked away on “bodyguard” detail, accompanying a representative of Nevendir to a wizard’s castle that sits in the border ethereal. As per the agreement they are sent through the World Serpent Inn back to Rabnyr’s Rock, but only after capturing the wolf in sheeps clothing who dared to perpetuate intrigue upon the turquoise wizard and the mayor of Nevendir. With the onset of spring, from Rabnyrs the group took Shank into Totros for training from a monk named Ojwan Miu, and Colmcille also trained here from a Farmer-warrior. Leaving Totros the party was attacked by vomiting large silver haired apes who threw spears as well. In another unbelievable escape by a mostly-incapacitated group of Shamrocks, they make it back to Rabnyr’s and finally with some dwarfs from Dort’s, south to Dort’s cabin off the old road, towards the mound of Zenegral Byle. With a rainy spring in full swing, at Dort’s they find several willing and some slightly willing companions to assist in the siege of the source of evil. Now with 5 rangers from Naerlock, 5 Rabid Tiger mercenaries, 10Dort’s cabin Dwarves, and 3Gnomes from Hactern Wood, they enter the mound (leaving rangers, mercs, and a few dwarves to guard the entrances). In the mound are found an ancient burial place with ghouls, and as well the apartments of a tribe of goblin, who try as goblins do to kill the invading force. With the goblins routed, the

party enters again to be attacked by a giant spider. Kendall is bit and poisoned, dying, but kept alive by herbs and magic, they flee southward to find help. The olde road is perilous and they encounter a giant porcupine, who fortunately is convinced by Shank to clear the road. After a few days and some ghosts later they get to near Naerlock where a druid heals Kendall of the poison. Resupplying in Naerlock the party then turns back North up the olde road. Wondering where the other half of the party could be they find them at the Tower of the Mad Witch Teyla.
Seemingly in her care, the other party was heavily damaged by a pair of Giant Porcupines. But, even worse is their discovery by the Rotting Eye Red Tusk Orcs who now claim the Olde Road as their own…Late that night while camping a force of 60 orcs assault the party of 40, and after a horrible heyday of hacking upon the hillside, the newly expanded Shamrock party proves victorious…

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Early July

Feel free to add, correct, edit as you see fit: My memory is fallible and selective. Latest adventures are on top.




Sub-Earth Structual Investigation. 7-6-2010




The Night Goes uneventfully and breaks to a mild winter day. Back to the Lair.

Soon after entering some thing is seen to scurry off down one the the hallways. The Shams approach the gate and debate opening it or travelling on to make sure we don’t get trapped inside this room. Investigation is decided. They open the door. Enter. Opening into a damp chamber with a high ceiling the Shams enter. Three Columns stand towards the back just in front of a pool. Something, though, something is on the ceiling. The Shams evacuate.

Down the Hall the Shams embark to find a stairwell. Upon this stairwell is a multi-language warning which I will paraphrase:”The tortures contained down these stairs is unimaginable. Death is certain. Be advised to turn around.” Unt shakes down our elven friend for an explanation as to why this warning is written in the elven language (in addition to 3 other languages including common). Unt is suspicious since Fentel is elvish, though he himself is elvish. Nobody trusts Unt anyways so everyone ignores his concern.

Back to the gate, bows ready, unlatch, open: Cautiously they enter searching the ceiling. A monstrous spider spins from its web above them. Shank tries out the fire-burst aspect of the shawl which for sure is a killer blast though it doesn’t kill the spider. Some arrows hit it before it scurries off and conceals itself in one of the deep fissures that scar the ceiling. The pool towards the back has, buried in its water, something shiney. Betting on the shiney thing being something worth grabbing they fit up Kage with a rope and the helm of breathing and he prepares the descent. Before he gets a chance to go down…

The Spider attacks again even coming down from the ceiling. The spider, like all foul life that The Shamrocks encounter is butchered.

The Goblins turn. No problem, even though they brought one of the bigger goblins with them. Theys line up for battle. The Shams fall to their blades left and right, first fental, now unt, gar goes, Kendall nearly dies. The battle wasnt going so well; the shams lived only by the grace of whatever god it is that decides such things. The Shams manage to slash to the ground the remaining foes.

More creatures enter the room this time an onslaught of the undead. Gar uses his powers of repel the undead to repel the undead. Only one left and he is easily cut down. The Shams are very weak and prepare to exit. Down the hall they spot some apparent human female figure. Whoever she is it isn’t somebody the Shams would care to meet at this point. They successfully exit.

Camp is grey with defeat. The Shams are in bad shape. They will, no doubt, return. The Shamrocks are killer like that.



Goblins hobbled 7-6-2010


I have forgotten many details so the following is the best of my recollection.
Continuing from last week The Shamrocks enter the cave that is the lair of the bandits/goblins. A long passage opens into a room with several doors.
First Encounter
Angry goblins thunder from the passage to the right. They pour out and charge the Shamrocks. In their typical unorganized fashion the Shams run back and forth with indecision as to a battle formation settling on a spear stance in the corner. Everyone agrees, this is a poor fighting position. As the Shams fight, the initial set of goblins are slashed down with ease, then a larger goblin with unusual armor sets upon the left flank. He carries a whip with a ball and spike at the end. Kage is the first to take a blow. Though it didnt knock Kage out it stunned him rendering him useless. Shank Von took some precision shots and weakened the foul beast. Next the whip-goblin takes aim at Yunt and stuns him. The rest of the group finishes off their goblins turning their attention to whippy. He stands no chance and is leveled like the rest. Yunt and Kage recover.
  • # 2*
    Choosing the left passage the group goes down checking for traps as they go. They find what appears to be a kitchen, be it a very foul smelling one, and food storage area. Lots of food, probably stolen. Yunt finds an impassable hidden door. Continuing on they discover the goblins quarters. The shams head back to the beginning chamber and again are confronted by goblins, this time they are accompanied by a much much larger one. Again, fierce blades, blood, magic, death. The big one falls. Somewhere they find a word (as an inscription I believe). They use this word on the unopenable door which opens (I think). I can’t recall what happens though. Also the shams fought some gnolls and freed a prisoner named barbados who now fights with us.


Night Camp The Shams retreat for the evening wanting to be fresh in the morning to finish off the bandits.


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Cliff Hanger

Feel free to add, correct, edit as you see fit: My memory is fallible and selective. Latest adventures are on top.




Cliff Hanger 6-29-2010


Mostly travel this week: I’ll just briefly summate the action parts. Feel free to write details and unmentioned occurences.


Action.1
As the Shamrocks were travelling down the trail a forceful laughter started echoing around the trees. The voice intoned The Shams imminent death. 4 (goblins?) bandits surround the Shamrocks, who attempt to run. Kage takes a crippling blow and spins to face his attacker only to be cut down again. Shank, Compseela, Kendall, Garzae, and Yunt attack. Many fierce cuts later the bandits are piled in blood. They are searched and only yield some copper. Kage, revived.

Action.2
The Shamrocks spot a burned out village atop a hillside and go to investigate. An obviously modest community, Yunt and Gar search for anything valuable or interesting. Yunt finds a copper goblet, looks to be of no particular value or importance. Gar finds a chest which he tries to whip open, a poison needle embeds itself into his wrist causing burning pain. Yunt fast-actions some herbs and repels the infection. Nothing else, just fire.

Further Action
The Shamrocks happen upon a elven guard, locals from the area. They mention goblin problems, maybe a reward. Without hesitation the Shams ask for a meeting with the local king. They take us back to their town. Being generally hostile/distrustful of the humans and dwarves they only barely hide their contempt for all but Yunt. While The Shamrocks set up camp Yunt, Shank, and Gar go to a meeting with the king. After a treacherous climb up the king offers 300 for info and 500 more for their heads. There may have been some negotiation but if so it was mild. Nobody seems to be very good with rope latters as they all slip, with the exception of Gar they managed to save themselves. Gar though, took a very hard fall losing 9 hit points. They Return, camp is quiet for the remainder of the night.


Next Morning The Shamrocks gear up with some +1 arrows and head out to butcher Goblins. They quickly find a group who charges the Shams. In a battle that was over in the first round the bloody goblins are dead.
More ahead, next week.


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Kills in the Hills with far away Gnolls Vs. Gnomes 6-22-2010
june 22


Morning proves to be cold and damp but upon awakening good news, Shank is stronger than initially assumed! Yunt casts a detect magick spell revealing the fire-embroidered Shawl and the Sword are charmed one way or another. Using Yunt’s wand it is revealed: the Short Sword is a plus 1 magick weapon, the Shawl shoots flames and is able to heal (two times a day in any combo). The Shamrocks decide to move east through the mountains making their way back to Nevendir and the treasures and money left in the bank.

Day One.day
Kendall and Shank go for a morning hunt but are unsuccessful. The group heads east for a few miles (literally since they were not on a trail only a few miles) up and down the hills. They travel until twighlight and find a suitable camping location.

Day One.night
Most of the night was without event. The final watch, Shank’s, was visited by blood sucking flying (vampire?) squirrrels. Kendall burns one down from a tree with a virtuostic show of torch fighting (squirrels be double damned!). One attaches itself to Yunt who quickly rips it from his breast. Dawn is on and the bloodsuckers blend away into the background horrors of the forest.

Day Two.day
Pack up, and locomote east. Mid-day a bird gets our attention, what with its squawking and fluttering amid the tree tops. We all looked up. It was easy to see, a note bound by twine on its leg. Kage urges everyone to shoot it with arrows but the less blood-thirsty of the party somehow coax it down. Kendall seized the messenger bird and Yunt cut the message free. To sum up the Letter (reproduced elsewhere): “[Hamm has been evacuated because of an imminent gnoll invasion, we will try to keep them off your trail.]” with a post script from Brenda urging us to send a letter back with the bird. The bird flutters off, we see it waiting on the perimeter. The Shams argue as to whether go back to Hamm or continue east. Hamm seemed a bad idea, with the impending bloodbath + Podelus in the area, always a danger; east it is.
Twilight
Camp
Night.

Day Two.night
On Garzae’s watch some kind of swamp-claw-fang creature attacks. Gar takes three hits (!!!) instantly knocking him unconscious. The shams gear up and go out. This fierce inter-speciel horror is a bloody fighter but no match for the Shamrocks! They encircle the curse/beast and chop it down. It lays bleeding, no doubt dead, yet there is movement. The hell-curse-beast seems to be regenerating! The Shamrocks remedy the situation by giving it a dismemebering worth remembering.

Day Three.day
None the less, in the morning it is obvious the body parts are still moving. The group weighs in suggesting a nice fire would put an end to this beast, unfortunately the damp forest had no intention of lending the group some dry wood so we could enflame its progeny. Instead, Shank split its head open and fingered its brains. An unhealthy goo exudes and Gar, who has since regained consciousness (the shawl rules) recalls past disease he had encountered doing similar things. Convinced, Shank refrains. The rest of the parts are thrown in opposing directions and off cliffs. Head out.
Afternoon reveals a trail. South west t North east (or vice versa), evidence of humanoid footprints, boot marks. The Shams follow north east which brings much faster travel without having to fight the overgrowth etc. The path appears to be heading east. Who knows?

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June 15th, Year 3067 (Ocerot)

Post Red


Immediately Upon the quick exit of the Owl Man The Shams identify the feathers as ones that will boost dexterity (possibly lowering armor-class). Kendall gives one to Shank further lowering his armor-class.

Now free of the Burden
Of The Red Child The Shamrocks head back to the Ruins that were the scene of the bird battle.

The Ruins

Upon arrival The Shams once again encounter the earth-bound birds which they slash down with ease. Free to explore they wander around atop the ruined structure. Shank discovers a discolored slab which appears to be a doorway. Kendall with the assistance of everyone lifts it from its duty.

Spiral Down

Beneath was
a cobweb ridden
descent,
spiral staircase style.

Kage takes the sheild of light and skulks down searching for entrapments. Because of haste, poor occupation, or bad luck kage misses signs of the first trap and takes a nasty fall when the stairs below him drop. The rest navigated their way around without injury. Further down Kage finds signs of a trap and the party passes safely to the ground floor.

Statue Room

A heavy, decrepit door meets The Shams at the final stair. No sounds from inside, thorough search shows no traps, Kage grabs the handle and pulls it open.
A wooden statue dominates the center of the room which is flanked by frescos of ancient hunts of mythological animals. A search for traps reveals one
near the bottom of the statue. A door on the far end of the room looks promising so it is once again checked, listened through etc.
Opening the door reveals some sort of apartment or living quarters. It also releases 2 flying Brass Beatles of some sort that are quickly destroyed.
Searching around the apartment yeilds a very ornate ring that Kage quickly pockets. Yunt chooses to save his wand and refuses to ID it.
Yunt performs a search for portals and discovers a bead-strewn doorway. Shank, being young and foolish, decides to go poking around with his Jo Stick.
This proves to be unfortunate he stirs up a stone beetle that attacks him so violently that poor Shank is knocked unconscious and bloody.
Time for camp. The Shams hall Shank back to the top and make camp.

The Portal

The next day
the Shamrocks
head back down
to the portal
entrance. They
enter to find a
skeleton sitting
in a chair.
Suspicion proves
warranted the
chair is rigged.
They tie a rope
to the skeleton
exit the room,
and pull the skeleton.
Two Pendulum Guillotines
swing down. The
Shamrocks are having a lucky day. Upon the person of the skeleton a magnificent cape adorns his bone shoulders (or what did it have? I can’t remember).

The Statue

Lumbering footsteps echo from the Statue/Fresco hall. As they approach they reveal the statue coming forth to prevent the desecration of the ruins treasures. Kage grabs oil and torch, and splashes the oil at the feet of the animated statue and sets him alight with his torch. Kendall, Gar, Compseela and Shank cut the flaming statue into a statuette, then explode it into a pile of smoking embers.

The Shamrocks exit and make camp for the night.

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may
mostly may

XX

The southwestern corner of lower Ocerot, several paths intersect in the small town of Ginse. Kage from capital port city Pulmer, Kendall from southern Ocerot near Aberas, Amethyst from Entyeon, Ynt the elf from Ael, Garzae Thistlebrow and Sarce from Naerlock, and Darien from central L.O. All had set out on the road in search of Adventure. They travelled north from there to seek out a possible evil plaguing a small hamlet north of Tos. After clearing an ancient cemetary of its wild dogs, resident ghoul and centipedes, they stop in the village of Melford, to find its local spider farmer beset with shadow goblins. Saving most of the farm hands and the owners family, they return to Melford to find the taverns owner murdered. Uncovering that it was his wife, after killing her retarded maniac deformed brother in his cellar lair, and having her beheaded, and her friend as well , though in a quite bizarrely different mysterious manner involving a flying head, the party is thanked by Manae from the nearby Shrine of the Oracle. She lets the group know that some friends of her’s, another party of adventurers went missing some time ago after going to investigate ancient ruins back in the brownditch woods. Agreeing to look they travel to enter the old stone stairwell into the wooded hill, and, about a month or so later after a terribly arduous dungeon crawl revealing a cavern complex filled with a hideous race of regressed humans worshiping a five hundred year old child’s voice using telepathic cow sized tentacled cyclopean amoeboid, and slaughtering the amoeboid and 99% of the regressed they finally take leave of the Brownditch woods. Travelling on through Tos to the beset village Evengill, they leave the last farmsteads of man and march into the wide marsh land and woods beyond where the supposed “shadow pigs ” dwell. After coming to blows with many of these shadowy phantasmal pig headed men,to no avail, they follow a trail up the low valley,to a campsite in a cliff wall. Standing before them was a wide half Ogress who beckoned them to the camp. After parleying an uneasy comfort around the massively wart covered creature, and discovering it claims no knowledge of the origin of the shadow pig men, it invites the group to investigate an ancient temple located on a crude map it purloined from a now deceased orc patrol. Travelling through wooded hills and ravines for several days, they discover the small river and lake that contains the ancient temple. In a half submerged subterranean temple below the river live a tribe of aquatic hobgoblin. After several near extinction level combat encounters in the temple, the group is able to destroy most of the tribe and a scaly stone or clay monstrosity that protects one of the rooms. From here, with some map aid from a nearby tribe of elf, they continue west into the woods to a larger city, at this point Skass returns southward to look for a ‘red child’. Having seen said child in Evengill, the party notes the house she lives to Skass and departs. After spending time in Nevendir and Albertine to level and equip, the party heads south, back into Lower Ocerot, and soon encounter a wrecked merchant caravan, with a merchant eager to get his captured daughter back. The party sets out to get the daughter back. Finding a small stronghold carved out of a cliff face overlooking a lake, they encounter the bandits and her leader a drow elf. The siege lasts only a couple of days, and the bandits are destroyed, the drow’s half Ogre slain, 3 of the 4 captured girls are saved,but unfortunately Keshah the sword escapes. Once again the group sets out to Lower Ocerot, this time in mind to head to Tos to capture the red child, that Skass set out to kidnap, but was slain trying to do. Held in Tos by Podellus, the child is freed by the adventurers using a quick attack of charm person and command spells. Now, the group joined with the Truth company, flee into the woods to the west along the now abandoned Old Road.

4-29-10 Red Child Liberated, Strange Fates Ahead After meeting the Truth Company, which included old friends MishPat and Mitos, all having been resolute to get the Red Child, though unsure why, the group set off for Tos. Upon arriving, camp is set a few miles outside of town. MishPat, Karrolin, Amethyst, and Kage departed mid morning to gather as much information as possible. They proceeded to the Inn/Tavern and there met with two guards. After Kage’s comically inept attempt to get information from the guards and the inn keeper, Karrolin successfully charmed a guard and found out the Red Child was being kept under key in the Manor next to the Keep. The keys were being held by Podelus and the captain of the guard. The four returned to camp. Next Yoont, Karrolin, Amethyst, and Garrze went to Tos in order to charm additional guards to lay the way for the group to take the Red Child the following day. They went directly to the Manor and asked for Podelus who was there and came to see them. Visibly glad to see them, especially Amethyst, they were able to cast a Charm spell on him and the nearby guards. They convinced Podelus to let them speak with the Red Child. Unsure what they were going to do they improvised; Amethyst takes Podelus aside while Yoont, Garrze, etc. grab the child and make an escape charming all that are in their path. Amethyst soon follows and they return to camp with the Red Child. The Red Child is most unhelpful, unwilling or unable to give the group any information, perhaps not even knowing how close she was to death. Garrze successfully casts the detect evil spell on her and senses an Aura of Evil about her, not necessarily being evil herself but having an evil presence about her. He reads the ancient words from his banish evil scroll without apparent effect. The scroll disintigrated into oblivion. None the less the group has made their choice and leave immediately. They ride hard for a day and a night, making camp in the woods in the vicinity of the town garrison near the border. They continue to travel by night, avoiding towns and such headed for the dark roads in the strange land and that lie beyond the borders of Ocerot.

5-12-2010 Orc Troop into Corpse Pile After awaking in early evening we debated where to take the Red Child. Kendall’s standard suggestion to kill the child is not even debated. After ruling out visiting a nearby Wizard, for the obvious reason that he may just take the child from us, and Ruling out taking him to the far off town of Marcer (said to be populated with nasty humans, orcs, and all varieties of nefarious beings) we decided to bring her to the druids (which may be a mistake too). So we set off. After riding a couple of days through the hilly country north of Ocerot we came upon a ‘valley’ that had rising hills on both sides. Dark figures could be seen above us on both sides and in front of us. A volley of arrows rained down upon us. Kendall called forth politely shouting, “Please let us pass, what will it take?” An orc that was in front of us (and obviously the leader) ordered the rest to hold their fire so we could negotiate. The Orc demanded all of our horses, the elf (yoont), and the Red Child to pass. Obviously that was unnacceptable. Kage shouted that we will pay them 30 gold for safe passage. The Orc said 30 each and we could pass (assuming they could even be trusted). We again countered with our offer of 30 gold and we would let them live. This enraged the Orcs who immediately began firing on us. The group rode forward, Kage and Kendall dismounting and running forward to slash the leader of the orcs to the ground. The Orcs, somewhat taken aback, stumbled back. As Kage and Kendall engaged the hideous orcs in combat (who quickly regained composure) Yoont rode past them to escape followed by the rest of the group. After unsuccessfull attacks Kage and Kendall decided to mount their horses and run away. In the mayhem of the escape Kage’s horse was innaccesible so he rode with Kendall. The escape was successfull. The group rode hard for about an hour and at a trot for another hour the group stopped to heal/bandage (including Amethyst horse who was in bad shape due to a lost horse shoe). The group then moved forward just outside of the dark hills they were passing through and found an area suitable for the bloody revenge of our troupe. Kage set up a few traps and everyone hid behind trees and bushes to sleep (with 2 person watches). Shortly after bedding down everyone hears Kendall masturbating and is sort of disturbed. Not long were we asleep when the foul dark figures of the orcs approached. Everyone was awoken and alerted. The Orcs easily caught our scent so there was no element of surprise. About 2 dozen orcs poured forth from the black-death darkness with rusty blades and bloody steel lusting for our blood, especially that of Yoont, who no doubt would be a tasty orc meal. We charge forth flanking their right side and engage them. Fortunately they prove to be more fierce in word than in battle. Our group slashes them down like a hurricane through a field. Orc bodies begin to pile up as our swords and iron swing and slash their numbers. The battle lasts about a half hour ending with a stinking pile of Orc corpses. Searching their bodies, all that is found is lousy copper pieces, hardly worth the effort of the kill. The group retreats to the horses hoping to finally get a good nights sleep.

We need a name! Here are my proposals: The Black Hand, Iron and Blood, The Count, or The Shamrocks. Anybody?

5-25-2010 Further into Red Child Trouble After travelling to Ragner Rock the night before and checking into the inn our the Shamrocks and Truth Co. awoke. In the morning the group obtained information from Inn visitors and talked to Meera who agreed to get word to the Owl Man. She and a group of several fighters left that afternoon to get him. The Shamrocks/Truth Co. took care of minor errands over the next 24 hours. The next day one of Meera’s company returned indicating Meera was in trouble and needed help. The group left. Meera had been captured by a nasty group of Gnolls demading the Red Child. Sham/TC found them at a bridge, a blade ready to slice the neck of Meera. Sham/TC charged across the bridge whilst Meera’s neck was sliced open. Long Bowmen made ranged attacks as Sham/TC crossed. Sham/TC immediately retreated upon reaching the other side, the noles pursued. At the bottle neck at the end of the bridge Sham/TC stood firm slicing and hacking gnolls down. The remaining noles retreated back to their side at which point it became a ranged battle. Their superior weapons/bowmen quickly took down Kendall and Gar. Sham/TC scrambled back to their horses. The gnolls once again were in pursuit. Gar and Kendall were wounded badly and are close to death. Tricky situtation. The Owl Man better be worth it.

5-25-2010 Treachery, Vengance, Death. Sham/TC manage to get Gar, Kendall, and the other severely injured members back to Rabner’s Rock and the Druids who live there and may be able to heal us. They can and for a fee they heal our party back to a beleaguered health. The able members of Truth/Sham decide to return to get Meera and aid ‘Afro’ with the help of some of the local dwarves and a new member of the party, a Monk named Shank. Several members abandon the mission during the travel (including all of the Truth Co.) the rest continue. After a few miles they come across a caravan that is fleeing an army of Orcs traveling up the road (who apparently are seeking the red child). The group includes Meera and Afro, some Dwarves, and Podelus, of all people, with some of his soldiers. Podelus demands the red child from Yunt. After some hasty words the three managed to get on their horses and prudently galloped off towards town. Then they do this: They go to the Inn, go upstairs to warn of Podelus imminent arrival. On the floor is Gar bleeding, once again uncoscious. It doesn’t take long to notice The Red cHild gone. Treachery! The truth company has betrayed the Shamrocks. With rage and malice Kendall bullies a sickly and severely injured Mitos into giving him all his money. Mitos knows nothing of the Truth Companies plan (so he says) and is screwed by everyone. This time I doubt he will forgive. The Shamrocks pack their gear revive Garze and gallop off to get that which we have fought too hard to let go. Proving to be easily tracked Truth Co. is found up the road and is advised to return the Red Child (under threat of death!). This is done. Once again the Shamrocks have the child but vengence must wait. They travel not a long distance and make camp. Shamrocks need rest but can’t afford it.

5-25-2010 The Owl Man, Met! Upon awakenings Sham Co. splits up:

Compseela and Shank go to a nearby town of Gnomes to see if they can locate Wispin who has information and knowledge of the Owl Man. Wispin is not there, they chat it up with some the local Gnomes. The Gnomes prove to be an intractable and maybe ignorant bunch. They are unimpressed by Compseela and Shank. Wispin arrives. He went to the Owl Man’s home, who was out. He offered no new news. He also offered some potions to us for the Red Child (who he would later turn over to the Owl Man). They also purchased a bolt of cloth that Yunt would later cut into bandages. They headed back to camp.

Kendall went hunting. Bagged nothing. However he did see some sort of temple or monument. His investigations were cut short by the presence of one of those horrific armoured beetles that Sham has encountered.

Kage, Garzae, Yunt enjoyed an uneventful morning of camping. Kage made some spikes for later booby trapping.

The Shamrocks reconvened in the afternoon and decided to wait one more day, iusing the time to investigate the unkown monument that Kendall had happened on. On the way to the monument a herd of massive boars crossed our path and stampeded away. Kendall charged forth, guisarme in hand, in an utter blood lust. Hopping off his horse (!) he attacked one of the beasts who immediately turned on him in a classic man vs. nature style. Kendall realized too late that hunting a 5-foot tall boar is not so easy, he recieved several points of damage, along with other members who rushed to his aid. At the end of the battle, the boars lay at the feet of the hunters.

The Monument appeared to be a wall of some sort that gave the effect of holding up the mountain. The Shamrocks searched the wall, starting at the bottom, and working their way up. The bushes burst forth hideous vulturous birds. The Shamrocks run. The birds chase all the way to the horses where the Shamrocks were obliged to fight. More damage to Shamrock Company. Again, the peculiar beasts die. Squawking on the top of the hill, the birds warn us to stay away. We do so and return to camp.

The next day Wispan has nothing new, no Owl Man, no idea where to find him. Shamrocks have had enough. They debate destinations. As the shams pack up the Owl Man descends from the tree-tops. After some discussion they agree to give him the Red Child and receive from him seven 3-dose healing potions and 3 “dexterity” feathers. Shank, Kage, and Kendall take them.

Seemingly the Red Child was hardly worth the trouble she caused us (not the least of which Sham Co. are now deep in a strange and dangerous, very human-unfriendly place). The Shamrocks are glad to be rid of her. Maybe the good-will will count for something sometime. Then again maybe she will prove to be all curse.

The Shamrocks are ready for some Dungeons.

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May to June
Yeah, Late April to Early June

The southwestern corner of lower Ocerot, several paths intersect in the small town of Ginse. Kage from capital port city Pulmer, Kendall from southern Ocerot near Aberas, Amethyst from Entyeon, Ynt the elf from Ael, Garzae Thistlebrow and Sarce from Naerlock, and Darien from central L.O. All had set out on the road in search of Adventure. They travelled north from there to seek out a possible evil plaguing a small hamlet north of Tos. After clearing an ancient cemetary of its wild dogs, resident ghoul and centipedes, they stop in the village of Melford, to find its local spider farmer beset with shadow goblins. Saving most of the farm hands and the owners family, they return to Melford to find the taverns owner murdered. Uncovering that it was his wife, after killing her retarded maniac deformed brother in his cellar lair, and having her beheaded, and her friend as well , though in a quite bizarrely different mysterious manner involving a flying head, the party is thanked by Manae from the nearby Shrine of the Oracle. She lets the group know that some friends of her’s, another party of adventurers went missing some time ago after going to investigate ancient ruins back in the brownditch woods. Agreeing to look they travel to enter the old stone stairwell into the wooded hill, and, about a month or so later after a terribly arduous dungeon crawl revealing a cavern complex filled with a hideous race of regressed humans worshiping a five hundred year old child’s voice using telepathic cow sized tentacled cyclopean amoeboid, and slaughtering the amoeboid and 99% of the regressed they finally take leave of the Brownditch woods. Travelling on through Tos to the beset village Evengill, they leave the last farmsteads of man and march into the wide marsh land and woods beyond where the supposed “shadow pigs ” dwell. After coming to blows with many of these shadowy phantasmal pig headed men,to no avail, they follow a trail up the low valley,to a campsite in a cliff wall. Standing before them was a wide half Ogress who beckoned them to the camp. After parleying an uneasy comfort around the massively wart covered creature, and discovering it claims no knowledge of the origin of the shadow pig men, it invites the group to investigate an ancient temple located on a crude map it purloined from a now deceased orc patrol. Travelling through wooded hills and ravines for several days, they discover the small river and lake that contains the ancient temple. In a half submerged subterranean temple below the river live a tribe of aquatic hobgoblin. After several near extinction level combat encounters in the temple, the group is able to destroy most of the tribe and a scaly stone or clay monstrosity that protects one of the rooms. From here, with some map aid from a nearby tribe of elf, they continue west into the woods to a larger city, at this point Skass returns southward to look for a ‘red child’. Having seen said child in Evengill, the party notes the house she lives to Skass and departs. After spending time in Nevendir and Albertine to level and equip, the party heads south, back into Lower Ocerot, and soon encounter a wrecked merchant caravan, with a merchant eager to get his captured daughter back. The party sets out to get the daughter back. Finding a small stronghold carved out of a cliff face overlooking a lake, they encounter the bandits and her leader a drow elf. The siege lasts only a couple of days, and the bandits are destroyed, the drow’s half Ogre slain, 3 of the 4 captured girls are saved,but unfortunately Keshah the sword escapes. Once again the group sets out to Lower Ocerot, this time in mind to head to Tos to capture the red child, that Skass set out to kidnap, but was slain trying to do. Held in Tos by Podellus, the child is freed by the adventurers using a quick attack of charm person and command spells. Now, the group joined with the Truth company, flee into the woods to the west along the now abandoned Old Road.

4-29-10 Red Child Liberated, Strange Fates Ahead After meeting the Truth Company, which included old friends MishPat and Mitos, all having been resolute to get the Red Child, though unsure why, the group set off for Tos. Upon arriving, camp is set a few miles outside of town. MishPat, Karrolin, Amethyst, and Kage departed mid morning to gather as much information as possible. They proceeded to the Inn/Tavern and there met with two guards. After Kage’s comically inept attempt to get information from the guards and the inn keeper, Karrolin successfully charmed a guard and found out the Red Child was being kept under key in the Manor next to the Keep. The keys were being held by Podelus and the captain of the guard. The four returned to camp. Next Yoont, Karrolin, Amethyst, and Garrze went to Tos in order to charm additional guards to lay the way for the group to take the Red Child the following day. They went directly to the Manor and asked for Podelus who was there and came to see them. Visibly glad to see them, especially Amethyst, they were able to cast a Charm spell on him and the nearby guards. They convinced Podelus to let them speak with the Red Child. Unsure what they were going to do they improvised; Amethyst takes Podelus aside while Yoont, Garrze, etc. grab the child and make an escape charming all that are in their path. Amethyst soon follows and they return to camp with the Red Child. The Red Child is most unhelpful, unwilling or unable to give the group any information, perhaps not even knowing how close she was to death. Garrze successfully casts the detect evil spell on her and senses an Aura of Evil about her, not necessarily being evil herself but having an evil presence about her. He reads the ancient words from his banish evil scroll without apparent effect. The scroll disintigrated into oblivion. None the less the group has made their choice and leave immediately. They ride hard for a day and a night, making camp in the woods in the vicinity of the town garrison near the border. They continue to travel by night, avoiding towns and such headed for the dark roads in the strange land and that lie beyond the borders of Ocerot.

5-12-2010 Orc Troop into Corpse Pile After awaking in early evening we debated where to take the Red Child. Kendall’s standard suggestion to kill the child is not even debated. After ruling out visiting a nearby Wizard, for the obvious reason that he may just take the child from us, and Ruling out taking him to the far off town of Marcer (said to be populated with nasty humans, orcs, and all varieties of nefarious beings) we decided to bring her to the druids (which may be a mistake too). So we set off. After riding a couple of days through the hilly country north of Ocerot we came upon a ‘valley’ that had rising hills on both sides. Dark figures could be seen above us on both sides and in front of us. A volley of arrows rained down upon us. Kendall called forth politely shouting, “Please let us pass, what will it take?” An orc that was in front of us (and obviously the leader) ordered the rest to hold their fire so we could negotiate. The Orc demanded all of our horses, the elf (yoont), and the Red Child to pass. Obviously that was unnacceptable. Kage shouted that we will pay them 30 gold for safe passage. The Orc said 30 each and we could pass (assuming they could even be trusted). We again countered with our offer of 30 gold and we would let them live. This enraged the Orcs who immediately began firing on us. The group rode forward, Kage and Kendall dismounting and running forward to slash the leader of the orcs to the ground. The Orcs, somewhat taken aback, stumbled back. As Kage and Kendall engaged the hideous orcs in combat (who quickly regained composure) Yoont rode past them to escape followed by the rest of the group. After unsuccessfull attacks Kage and Kendall decided to mount their horses and run away. In the mayhem of the escape Kage’s horse was innaccesible so he rode with Kendall. The escape was successfull. The group rode hard for about an hour and at a trot for another hour the group stopped to heal/bandage (including Amethyst horse who was in bad shape due to a lost horse shoe). The group then moved forward just outside of the dark hills they were passing through and found an area suitable for the bloody revenge of our troupe. Kage set up a few traps and everyone hid behind trees and bushes to sleep (with 2 person watches). Shortly after bedding down everyone hears Kendall masturbating and is sort of disturbed. Not long were we asleep when the foul dark figures of the orcs approached. Everyone was awoken and alerted. The Orcs easily caught our scent so there was no element of surprise. About 2 dozen orcs poured forth from the black-death darkness with rusty blades and bloody steel lusting for our blood, especially that of Yoont, who no doubt would be a tasty orc meal. We charge forth flanking their right side and engage them. Fortunately they prove to be more fierce in word than in battle. Our group slashes them down like a hurricane through a field. Orc bodies begin to pile up as our swords and iron swing and slash their numbers. The battle lasts about a half hour ending with a stinking pile of Orc corpses. Searching their bodies, all that is found is lousy copper pieces, hardly worth the effort of the kill. The group retreats to the horses hoping to finally get a good nights sleep.

We need a name! Here are my proposals: The Black Hand, Iron and Blood, The Count, or The Shamrocks. Anybody?

5-25-2010 Further into Red Child Trouble After travelling to Ragner Rock the night before and checking into the inn our the Shamrocks and Truth Co. awoke. In the morning the group obtained information from Inn visitors and talked to Meera who agreed to get word to the Owl Man. She and a group of several fighters left that afternoon to get him. The Shamrocks/Truth Co. took care of minor errands over the next 24 hours. The next day one of Meera’s company returned indicating Meera was in trouble and needed help. The group left. Meera had been captured by a nasty group of Gnolls demading the Red Child. Sham/TC found them at a bridge, a blade ready to slice the neck of Meera. Sham/TC charged across the bridge whilst Meera’s neck was sliced open. Long Bowmen made ranged attacks as Sham/TC crossed. Sham/TC immediately retreated upon reaching the other side, the noles pursued. At the bottle neck at the end of the bridge Sham/TC stood firm slicing and hacking gnolls down. The remaining noles retreated back to their side at which point it became a ranged battle. Their superior weapons/bowmen quickly took down Kendall and Gar. Sham/TC scrambled back to their horses. The gnolls once again were in pursuit. Gar and Kendall were wounded badly and are close to death. Tricky situtation. The Owl Man better be worth it.

5-25-2010 Treachery, Vengance, Death. Sham/TC manage to get Gar, Kendall, and the other severely injured members back to Rabner’s Rock and the Druids who live there and may be able to heal us. They can and for a fee they heal our party back to a beleaguered health. The able members of Truth/Sham decide to return to get Meera and aid ‘Afro’ with the help of some of the local dwarves and a new member of the party, a Monk named Shank. Several members abandon the mission during the travel (including all of the Truth Co.) the rest continue. After a few miles they come across a caravan that is fleeing an army of Orcs traveling up the road (who apparently are seeking the red child). The group includes Meera and Afro, some Dwarves, and Podelus, of all people, with some of his soldiers. Podelus demands the red child from Yunt. After some hasty words the three managed to get on their horses and prudently galloped off towards town. Then they do this: They go to the Inn, go upstairs to warn of Podelus imminent arrival. On the floor is Gar bleeding, once again uncoscious. It doesn’t take long to notice The Red cHild gone. Treachery! The truth company has betrayed the Shamrocks. With rage and malice Kendall bullies a sickly and severely injured Mitos into giving him all his money. Mitos knows nothing of the Truth Companies plan (so he says) and is screwed by everyone. This time I doubt he will forgive. The Shamrocks pack their gear revive Garze and gallop off to get that which we have fought too hard to let go. Proving to be easily tracked Truth Co. is found up the road and is advised to return the Red Child (under threat of death!). This is done. Once again the Shamrocks have the child but vengence must wait. They travel not a long distance and make camp. Shamrocks need rest but can’t afford it.

5-25-2010 The Owl Man, Met! Upon awakenings Sham Co. splits up:

Compseela and Shank go to a nearby town of Gnomes to see if they can locate Wispin who has information and knowledge of the Owl Man. Wispin is not there, they chat it up with some the local Gnomes. The Gnomes prove to be an intractable and maybe ignorant bunch. They are unimpressed by Compseela and Shank. Wispin arrives. He went to the Owl Man’s home, who was out. He offered no new news. He also offered some potions to us for the Red Child (who he would later turn over to the Owl Man). They also purchased a bolt of cloth that Yunt would later cut into bandages. They headed back to camp.

Kendall went hunting. Bagged nothing. However he did see some sort of temple or monument. His investigations were cut short by the presence of one of those horrific armoured beetles that Sham has encountered.

Kage, Garzae, Yunt enjoyed an uneventful morning of camping. Kage made some spikes for later booby trapping.

The Shamrocks reconvened in the afternoon and decided to wait one more day, iusing the time to investigate the unkown monument that Kendall had happened on. On the way to the monument a herd of massive boars crossed our path and stampeded away. Kendall charged forth, guisarme in hand, in an utter blood lust. Hopping off his horse (!) he attacked one of the beasts who immediately turned on him in a classic man vs. nature style. Kendall realized too late that hunting a 5-foot tall boar is not so easy, he recieved several points of damage, along with other members who rushed to his aid. At the end of the battle, the boars lay at the feet of the hunters.

The Monument appeared to be a wall of some sort that gave the effect of holding up the mountain. The Shamrocks searched the wall, starting at the bottom, and working their way up. The bushes burst forth hideous vulturous birds. The Shamrocks run. The birds chase all the way to the horses where the Shamrocks were obliged to fight. More damage to Shamrock Company. Again, the peculiar beasts die. Squawking on the top of the hill, the birds warn us to stay away. We do so and return to camp.

The next day Wispan has nothing new, no Owl Man, no idea where to find him. Shamrocks have had enough. They debate destinations. As the shams pack up the Owl Man descends from the tree-tops. After some discussion they agree to give him the Red Child and receive from him seven 3-dose healing potions and 3 “dexterity” feathers. Shank, Kage, and Kendall take them.

Seemingly the Red Child was hardly worth the trouble she caused us (not the least of which Sham Co. are now deep in a strange and dangerous, very human-unfriendly place). The Shamrocks are glad to be rid of her. Maybe the good-will will count for something sometime. Then again maybe she will prove to be all curse.

The Shamrocks are ready for some Dungeons.

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Recounting the monthes past as Noktum comes to a close.
Since Gince

Noktum will soon end and winter will begin, fateful decisions are inescapable. Recount your adventures here.

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